Every app has its own rules, engine and identity — and most of them hold several complete games, because a variant here is not a setting. It arrives with its own rules and legal-move checking, its own tables, its own illustrated guide, its own daily challenge and its own achievements — and its own taught first game — and it costs nothing extra. Open any page for a plain-language rule guide, every game inside that app, production artwork and a clear release status.
The game is the purchase. Nothing important is carved out.
Paid titles are planned at €4.99. Each one opens at €2.99 for its first 14 days on the App Store; that introductory purchase includes 30 GC, while the regular price includes 50 GC. The GC rate stays fixed at 10 GC = €1.
Rubamazzo is free, and free includes no GC: coins are only ever granted against a payment. Its Arena and tournaments are open all the same — a coin pack bought in-app is the entry, and the local game never needs one. This Means War has its own price to be confirmed at launch. GCWallet follows in November.
Your rules, your table
Templates put you in control.
Every game ships with valid ready-to-play templates, and you can build your own within each game's rules. Change what you want; the engine keeps the result legal.
01
Players and teams
Choose the number of players, and play as individuals or in partnerships where the game allows it.
02
Timing
Play with no clock at all, or set time per move, total time and an increment when you want a sharper pace.
03
Scoring and rules
Set target scores, rounds and the supported rule switches — the variants that make each game feel like the version you grew up with.
04
Assistance
Turn hints, undo, chat and voice on or off in local play. In Arena they switch off automatically so the rating stays honest.
Local play, your paceRelaxed clocks, readable decisions, save and resume, hints and undo when you want them.Choose the tournament shapeWhen online competition opens, you can run single-elimination, round robin or Swiss events.
Playing people
The online rules, in one page.
Everything about playing people online: ready tables and your own, who may join, the waiting room, notifications, stepping away and leaving, tournaments, what a seat costs and the one price of every coin. The rules are the same in every game, and this is the page each app opens under Learn to play.
The catalogue opens in October with Chess and Rubamazzo, then a few apps at a time — Briscola, WordFront and Checkers; Scopa, Go and Machiavelli; Tresette, Burraco and Eleusis — with Scala 40, Rummy, Obiettivi, Bridge and Spades in early November. GCWallet follows in November and This Means War in December. Blackjack, Texas Hold'em and Poker Italiano come after the first catalogue, with a date still to be announced.